CORE STUDIO IV

GENETIC DISEASES CAUSED BY COUSINS MARRIAGE: 

CONDITION STATEMENT:

How we can discourage cousin marriage to prevent illness, serious birth defects, mental retardation, or genetic disease through raising awareness in Qatar, from date to future.

Now a study by the Genetic Counselors says that having a child with your first cousin increases the risk of a significant birth defect from about 3-to-4 percent to about 4-to-7 percent. From this, the media have concluded that marrying your first cousin is “ fine ” Is it?

RESEARCH QUESTIONS:

  1. How old are you?
  2. Are you married? if yes, is your husband/wife your cousin?
  3. Do you encourage or discourage cousin’s marriage?
  4. Are you aware of genetic risks of marriages between first cousins?
  5. Why does marrying closer relatives increase the chance for genetic disease?
  6. Do you think marriage within blood relations may be harmful to the children or next generations ?
  7. How can we prevent the genetic disease?

RESEARCH :

The primary data helped me in my first steps building the condition, aiming for this project, gave me some information based on people’s lives. Secondary research helped from a large number of databases have been developed to make meaningful connections among worldwide scientific discoveries.
MESSAGING:
The message behind this research is to raise awareness and to educate people more about this phenomena.
VISUAL SYSTEM:
  • On the 10th of March I added some more colors to the color scheme.
  • On 31 of March I notice that the background of the app looks diffrent and it doesn’t mach with the other mediums so I decided to change the background to orange color, and then I changed the illustration color to bluish grey.
  • On 9th April I changed the color of the tree to purple, which works more with the other medium colors.
COLOR SCHEME:
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IMAGERY:
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TYPOGRAPHY:
I am using ” orange juice ” as my type for the cards game.
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The typeface Im using for the family tree “Raleway”
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The typeface Im using for the App called “Raleway”
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MEDIA:
  1. APP  first, because most people carry a mobile device, the simplicity and convenience of apps versus going to a website makes it easier.
  2. PLAYING CARDS Because when you are not relying on, or reading from, a word-for-word text you are free to interact with your audience.
  3. FAMILY TREE   supporting the idea that will contain some information.
GRID AND LAYOUT:
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Process:

  •  playing cards

Game rule:

All cards are put into a deck, save for the Defuse, and diseased cousin cards. The deck is shuffled, and each player draws “seven” cards and takes a Defuse card. Diseased cousin cards are then shuffled back into the deck so that the number of diseased cousin cards in the deck is one less than the number of players. The remaining Defuse cards are then also put back in the deck. Turn order is decided upon.

Each player may then play as many cards from their hand as they like on their turn (including none) before drawing a card. Players are not to tell any other player what cards are in their hands. Played cards are put into a discard pile.

The list of cards is as follows:

  • Diseased cousin: Eliminates the player that draws it, putting them permanently out of the game. The last player remaining wins the game.
  • Defuse: Allows a player that draws a diseased cousin card to put the card back in the deck in whatever location they choose. This location may be kept secret from other players.
  • Nope: Negates the card that was just played except diseased cousin and Defuses. This card can be played by any player at any time. A Nope card can be negated by another Nope card.
  • Attack: Ends the player’s turn without drawing a card and forces the next player in the turn order to take two turns in a row. Note that if a player affected by an Attack card plays another Attack card on their first turn, both of their turns are ended without drawing, and the following player must take four turns in a row (the number of turns continues to accumulate as more Attack cards are played).
  • Skip: Ends the player’s turn without drawing a card. Note that if a skip card is played by a player affected by an attack card, it will only end one of the two turns.
  • Favor: Forces another player to give the player who played this card a card from their hand. The player affected by this card chooses which card to give.
  • Shuffle: Shuffles the deck until told to stop by another player. The player of this card may not view any cards in the deck while shuffling.
  • See The Future: Allows the player to see the top 3 cards in the deck. The player of this card may not say what cards they saw.

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  •  family tree:
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  • App:
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personal reflection:

Through this project, I learned about several aspects of how to start a project this big. One of these aspects is good lines of communication. It was a long-term design project, and everything was fresh to me. Patience was the crucial and essential factor that was needed in such a long project in my view. Fortunately, I learned and gained patience. Besides, communication was another extremely significant factor. The struggle that I faced in the project was when we had to stay at home because of the virus everything was changed, and as a designer, I have to adapt with this circumstance’s and think of other plans and manage my time more and put more effort to success the project, and I did.